[Bf-committers] Fwd: [Bf-funboard] Rotating from the camera view
Douglas Bischoff
bf-committers@blender.org
Tue, 15 Jul 2003 12:57:12 -0400
Hello, all!
This seemed like something in my league, and something I noticed just
recently myself as being irritating. I'll give it a whack unless it's
deemed that this is not the behavior we want. Here's what I see the
simple flow being:
* Upon receiving a command that changes the view (rather than SETTING
the view, i.e. not 7key, 1key, or 3key, etc.) set the current view
coordinates & direction to that of the active camera.
* Switch out of camera mode, stay in perspective mode.
That'd be it! Thoughts?
-Bish
Begin forwarded message:
> If you looking at your scene from the camera view, and want to get a
> little different look at your scene, if you try to do a middle-click
> rotate it does the rotate from a very different position than where
> your
> camera started. I understand the reasoning behind this (you are no
> longer
> in camera view when you start rotating the view), but it is not good
> from
> a UI standpoint. Obviously it should switch out of camera view, but it
> should have it's starting point at where the camera view left off.
>
> I hope I'm making sense. The same is true for translation as well.
>
> Jon
>
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