[Bf-committers] Per-Vertex properties implementation

Kent Mein bf-committers@blender.org
Tue, 15 Jul 2003 09:00:13 -0500

In reply to Roel Spruit (Roel@spruitje.nl):

> It's good to see you wrote this down in such a structured way, but I'm
> afraid I'm missing the big picture.
> what would you do with these "properties"?
> will a "shiny = 10" vertex be rendered differently? viewed differently?
> what?
> right now I see this feature as an extension of vertex groups, so if you
> implement it I would put it in a pull-down menuy somewhere around those
> buttons.
> Roel

I'm pretty sure the intent is to provide unified support for external 
renderers/gameengines.  Its for stuff that may not be used in blender
but still allows you to use blender to edit per vertex properties.