[Bf-committers] Casting arrays (matrices)
Ton Roosendaal
bf-committers@blender.org
Wed, 2 Jul 2003 22:32:33 +0200
Hi,
It caused warnings in compiling at osx and other unices. Loads and
loads of them! I don't know how it compiled well at NaN...
The commits go to bf-blender-cvs maillist, there I wrote some more info:
Modified files:
blender/source/blender/blenlib BLI_arithb.h
blender/source/blender/blenlib/intern arithb.c
Log:
- removed the 'const' from arithb function declarations. it caused
the myriad of warnings people complained about so long.
after careful consulting & reading I could not find a good reason
for this const stuff, apart from a sort-of comment to indicate
this array (matrix) pointer cannot be changed. Well, doh! you
should not do that with a float mat[][3] anyway!
I can imagine it is useful to add 'const' in a function as some
information for other users. But doing it here, in basic matrix
calculus calls, is just over the top. Especially when it generates
warnings...
-Ton-
On Wednesday, Jul 2, 2003, at 22:07 Europe/Amsterdam, Maarten Gribnau
wrote:
> Hi Ton
>
>> Reading the arithb.c code, I found that someone (NaN) has included a
>> lot of 'const' variables in the function declarations. I have
>> absolutely no clue what it's good for. Originally, the code worked
>> fine without, as still is in the MTC_matrixops.c version in
>> source/blender/blenlib/
>>
>> I've removed the 'const' everywhere from arithb.c. The code compiles
>> quite a lot faster, with only a few and more useful warnings left.
> How does the const cause trouble?
> The const is actually useful. It tells you the function is not going
> to modify the variable (usually pointers and references in C++) passed
> to it. It makes the variable an "in only" variable.
>
> Maarten
>
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Ton Roosendaal Blender Foundation ton@blender.org
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