[Bf-committers] Python!
Ton Roosendaal
bf-committers@blender.org
Thu, 9 Jan 2003 16:19:11 +0100
Hi,
> The more I think about this, however, the more it feels like what we're
> talking about here is duplicating the current class structure into a
> second blender memory tree, one that only acts as a middle man and
> doesn't effect the data of either python or the internal blender
> workings on its own. Is this a correct notion? If so, is this really
> necessary? Or are we just wrapping current class abstraction methods
> (getvar, setvar) with the "mailbox" functions?
>
> Heh, maybe I'm overthinking this. It's 946a and I haven't had my tea.
>
Yes, we have to be careful not to go into 'style over substance' again.
The sad fact of Python in Blender was not a lack of engineering skills,
but just lack of a motivated group of artists/coders who are interested
in making something that works for the users.
I don't care how you do it, with mailboxes or with a bomb-proof
interface or with a wee timerous beasty... (Nice definition of Blender,
though! :-)
-Ton-
"Netjes is voor watjes!"
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Ton Roosendaal Blender Foundation ton@blender.org