[Bf-committers] CVS commit: blender/source/blender/src space.c drawobject.c
Sun, 16 Feb 2003 11:48:23 -0800
Ah, shoot, wasn't thinking when you suggested that, my problem isn't with
open GL, but rather, the video card on my notebook is so weak. With Crystal
Space, you can set it up to run off the cpu (software mode) and their games
run fine on my 650 P3 machine, but only that way.
I don't have an openGL problem at all. It's just that it would be cool to
use the game engine with Blender on my notebook. I have a new assignment at
work where I don't have a computer available, and am pulling out my old
notebook to fill in the lunch time gap. Anyway, I think there was a time
when Blender had the "run in software mode" option. It would be really cool
if we could do that again.
Thanks for putting up with my interruptions to your work,
----- Original Message -----
From: "Chris Want" <email@example.com>
Sent: Sunday, February 16, 2003 10:29 AM
Subject: Re: [Bf-committers] CVS commit: blender/source/blender/src space.c
> > Um, can I make a request? Could we have a command line option for video
> > execration off again? My older laptop runs very poorly on video mode,
> > an 8mb card) but with 650mh processor, it should run the game engine
> > very slowly) whereas right now, it moves so excruciatingly slow.
> > Would it be hard to do? I mean, now that I ask, I realize Blender
> > has all files pointing to openGL and has no other libraries, eh? Shoot,
> > request may never work :o( .
> > Well, in case it's possible, I gotta ask ;oP
> The milkshape people recommend folks with
> OpenGL problems put the mesa dll's in their
> executable dir:
> Maybe try putting these in your blender dir and see if
> it helps.
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