[Bf-committers] Meeting minutes feb 9 2003
Ton Roosendaal
bf-committers@blender.org
Sun, 9 Feb 2003 19:57:41 +0100
Hi All,
For the 2.26 release, here the list of pending action points and
planning. Committing to the bf-blender tree is now strictly prohibited,
except for issues described below:
TODAY:
- everyone: use the blender/release_226.txt to add your release notes,
what you worked at, etc. (In the future this should become a regular
habit to do with the file blender/changelog)
- aphex: he will add a notice() text, to warn people the game engine
doesnt work
- phase: he commits a 2.26 splash screen for blender
- larstiq/sirdude: they will TAG the cvs repository, to mark the release
- all platform managers: compile a release-blender (no debug symbols),
test it for fitness, and make the release file itself. Even when the
splash is not in yet, then you're ready for the final step!
- all platform managers: check on library dependencies... especially
the audio. OpenAL can be compiled in minimal mode. Prefarably, link as
much as possible with static libraries.
TODAY/TOMORROW (after tagging!)
- all platform managers: compile the final release-blender. Put it
somewhere at the web where I can download it, mail me the link. I
cannot receive mails larger than 1 Mb!
- Larstiq: he creates the source tgz tarball.
- Ton/Timothy: they prepare the release text for at the site, upload
them, etc
TOMORROW/TUESDAY
- when all versions are compiled and uploaded to the site, we do the
actual release... :-)
if some version is later than tuesday, it will just be added later.
- check and file bug reports at the projects.blender.org site!
- everyone: don't post this at slashdot, our poor server is already
having troubles!!! And besides that, this release is a beta, meant for
testing and meant as a fresh new start.
Good luck!
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org