[Bf-committers] Python freeze progress... (long)
Hans Lambermont
bf-committers@blender.org
Sat, 1 Feb 2003 23:03:00 +0100
Michel Selten wrote:
> * No effort is being put in getting the game engine API to work.
pity ...
Nice next release target :)
> * The philosophy of the blender directory tree is that the sources in
> intern do not depend on anything in the source directory.
right.
> That means we can't create some process to actually look in the
> source directory for existance of a module named _Blender. The
> sources in source can ofcourse refer to any file in the intern
> directory.
But *only* via the external API, which should be used from lib/<platform>
> * Where do we find the blender 2.10 api in the blender source tree?
Only in the old NaN repository, the idea was to put that up via a
modified cvsweb interface which prepends the license
> With regards,
> Michel and LarstiQ
great work guys ! keep it up.
Hans
--
http://lambermont.webhop.org/