[Bf-committers] yafpatch attempt...
Tue, 30 Dec 2003 19:33:05 -0800 (PST)
Just uploaded the patch there:
Haven't looked at it yet though.
--- Martin Poirier <email@example.com> wrote:
> The link on the page doesn't seem to work. I could
> host it for you if you want, just e-mail it to me
> --- Alfredo de Greef <firstname.lastname@example.org> wrote:
> > While not in any way finished, I wanted to at
> > try to submit a patch for the _very_ alpha yafray
> > export.
> > I don't have any experience with creating or
> > submitting patches, so it could all be wrong as
> > well.
> > The patch is for Blender, created from today's cvs
> > from within the blender directory. However, since
> > there are two new files, I had to include the
> > separately, the -N or --new-file flag doesn't
> > As far as I understand from Ton, if the patch is
> > over
> > 10k I should mail a link instead of mailing it
> > directly to the list, so here it is:
> > It could very well be possible that some may not
> > able to download the patch at all, stormpages
> > to
> > be a very problematic site, but I have nothing
> > at
> > the moment, maybe tomorrow on the yafray site.
> > Now for the files, yafray_Render.cpp should go in
> > /blender/source/blender/src and yafray_Render.h
> > should
> > go in /blender/source/blender/include
> > The patch itself is quite useless at the moment,
> > since
> > you need a new yafray release to be able to really
> > use
> > it. It could very well be possible to use an older
> > yafray version, but the render will not be quite
> > correct as far as the textures/materials is
> > concerned,
> > yafray will not recognize most of the xml tags,
> > probably still render the meshes itself correctly.
> > You do need a correctly installed yafray, it is
> > temporary xml export, no plugin is used yet. It
> > might
> > even crash without yafray if you try to render
> > the yafray button enabled (or if yafray is not in
> > the
> > system path, yafray is called with a simple
> > call), which is not a good thing of course, there
> > should be some type of checking to correct this,
> > had no time yet.
> > If you get it all to compile and running, first
> > thing
> > to do after blender starts up, is set the YFexport
> > directory in the 'file paths' section of the
> > user-defaults section. Then save with ctrl-u. This
> > directory must exist, but shouldn't cause problems
> > if
> > it doesn't exist (hopefully..), it will just
> > an error message in the console.
> > Don't expect anything spectacular, although it
> > seem it has been in development for almost a year,
> > only have been able to work on this and the yafray
> > additions for about three to four months total,
> > missing five months because of illness and
> > problems.
> > Anyway, I don't really expect anyone to get this
> > working yet, so apologies in advance if this post
> > totally useless. I probably should do it all
> > differently as far as submitting the patch is
> > concerned, I just wanted to release something
> > already,
> > before the year ends.
> > Alfredo
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