[Bf-committers] yafpatch attempt...

Martin Poirier bf-committers@blender.org
Tue, 30 Dec 2003 18:22:11 -0800 (PST)

The link on the page doesn't seem to work. I could
host it for you if you want, just e-mail it to me


--- Alfredo de Greef <eeshlo@yahoo.com> wrote:
> While not in any way finished, I wanted to at least
> try to submit a patch for the _very_ alpha yafray
> export.
> I don't have any experience with creating or
> submitting patches, so it could all be wrong as
> well.
> The patch is for Blender, created from today's cvs
> from within the blender directory. However, since
> there are two new files, I had to include the files
> separately, the -N or --new-file flag doesn't work.
> As far as I understand from Ton, if the patch is
> over
> 10k I should mail a link instead of mailing it
> directly to the list, so here it is:
> It could very well be possible that some may not be
> able to download the patch at all, stormpages seems
> to
> be a very problematic site, but I have nothing else
> at
> the moment, maybe tomorrow on the yafray site.
> Now for the files, yafray_Render.cpp should go in
> /blender/source/blender/src and yafray_Render.h
> should
> go in /blender/source/blender/include
> The patch itself is quite useless at the moment,
> since
> you need a new yafray release to be able to really
> use
> it. It could very well be possible to use an older
> yafray version, but the render will not be quite
> correct as far as the textures/materials is
> concerned,
> yafray will not recognize most of the xml tags, but
> probably still render the meshes itself correctly.
> You do need a correctly installed yafray, it is just
> temporary xml export, no plugin is used yet. It
> might
> even crash without yafray if you try to render with
> the yafray button enabled (or if yafray is not in
> the
> system path, yafray is called with a simple system()
> call), which is not a good thing of course, there
> should be some type of checking to correct this, but
> had no time yet.
> If you get it all to compile and running, first
> thing
> to do after blender starts up, is set the YFexport
> directory in the 'file paths' section of the 
> user-defaults section. Then save with ctrl-u. This
> directory must exist, but shouldn't cause problems
> if
> it doesn't exist (hopefully..), it will just display
> an error message in the console.
> Don't expect anything spectacular, although it might
> seem it has been in development for almost a year, I
> only have been able to work on this and the yafray
> additions for about three to four months total,
> missing five months because of illness and hardware
> problems.
> Anyway, I don't really expect anyone to get this
> working yet, so apologies in advance if this post is
> totally useless. I probably should do it all
> differently as far as submitting the patch is
> concerned, I just wanted to release something
> already,
> before the year ends.
> Alfredo
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