[Bf-committers] Render Crash Report

Ton Roosendaal bf-committers@blender.org
Mon, 29 Dec 2003 21:05:10 +0100


Hi,

Fixed & committed!

-Ton-


On Monday, Dec 29, 2003, at 16:38 Europe/Amsterdam, Douglas Bischoff  
wrote:

> Hey all:
>
> I had mentioned this last week before the holidays, but thought I'd  
> bring it up again. Ton mentioned that the renderer is now a "work in  
> process" which I understand: just don't want this particular part  
> forgotten. :-)
>
> Unified renderer OR normal renderer, rendering with any plug-in  
> textures causes the following crash:
>
> Thread 0 Crashed:
> 0   com.nantechnologies.blender 	0x00143b70 plugintex + 0x5c  
> (crt.c:300)
> 1   com.nantechnologies.blender 	0x00147810 externtex + 0x15c  
> (crt.c:300)
> 2   com.nantechnologies.blender 	0x00152728 RE_inithalo + 0x48c  
> (crt.c:300)
> 3   com.nantechnologies.blender 	0x001358ec make_render_halos + 0x290  
> (crt.c:300)
> 4   com.nantechnologies.blender 	0x00137264 init_render_mesh + 0x210  
> (crt.c:300)
> 5   com.nantechnologies.blender 	0x001397f4 init_render_object + 0x74  
> (crt.c:300)
> 6   com.nantechnologies.blender 	0x00139eb8 RE_rotateBlenderScene +  
> 0x36c (crt.c:300)
> 7   com.nantechnologies.blender 	0x001547b8 prepareScene + 0x50  
> (crt.c:300)
> 8   com.nantechnologies.blender 	0x0013bd20 oldRenderLoop + 0x234  
> (crt.c:300)
> 9   com.nantechnologies.blender 	0x0013c764 RE_initrender + 0x464  
> (crt.c:300)
> 10  com.nantechnologies.blender 	0x0013c960 RE_animrender + 0x18c  
> (crt.c:300)
> 11  com.nantechnologies.blender 	0x00018fd4 do_render + 0x134  
> (crt.c:300)
> 12  com.nantechnologies.blender 	0x000ec044 do_render_panels + 0x17c  
> (crt.c:300)
> 13  com.nantechnologies.blender 	0x0006dfec winqreadbutspace + 0x124  
> (crt.c:300)
> 14  com.nantechnologies.blender 	0x00004e2c scrarea_dispatch_events +  
> 0x94 (crt.c:300)
> 15  com.nantechnologies.blender 	0x00005a88 screen_dispatch_events +  
> 0xa0 (crt.c:300)
> 16  com.nantechnologies.blender 	0x00006090 screenmain + 0x53c  
> (crt.c:300)
> 17  com.nantechnologies.blender 	0x0000342c main + 0x9d4 (crt.c:300)
> 18  com.nantechnologies.blender 	0x000024f8 _start + 0x188 (crt.c:267)
> 19  com.nantechnologies.blender 	0x0000236c start + 0x30
>
> Side question from an elYsiun.com conversation... would there be any  
> value in having the Render or Anim buttons spawn a renderer THREAD?  
> Perhaps an option?
>
> Just checking.
>
> -Bish
>
> _______________________________________________
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>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org