[Bf-committers] Render Crash Report
Ton Roosendaal
bf-committers@blender.org
Mon, 29 Dec 2003 21:05:10 +0100
Hi,
Fixed & committed!
-Ton-
On Monday, Dec 29, 2003, at 16:38 Europe/Amsterdam, Douglas Bischoff
wrote:
> Hey all:
>
> I had mentioned this last week before the holidays, but thought I'd
> bring it up again. Ton mentioned that the renderer is now a "work in
> process" which I understand: just don't want this particular part
> forgotten. :-)
>
> Unified renderer OR normal renderer, rendering with any plug-in
> textures causes the following crash:
>
> Thread 0 Crashed:
> 0 com.nantechnologies.blender 0x00143b70 plugintex + 0x5c
> (crt.c:300)
> 1 com.nantechnologies.blender 0x00147810 externtex + 0x15c
> (crt.c:300)
> 2 com.nantechnologies.blender 0x00152728 RE_inithalo + 0x48c
> (crt.c:300)
> 3 com.nantechnologies.blender 0x001358ec make_render_halos + 0x290
> (crt.c:300)
> 4 com.nantechnologies.blender 0x00137264 init_render_mesh + 0x210
> (crt.c:300)
> 5 com.nantechnologies.blender 0x001397f4 init_render_object + 0x74
> (crt.c:300)
> 6 com.nantechnologies.blender 0x00139eb8 RE_rotateBlenderScene +
> 0x36c (crt.c:300)
> 7 com.nantechnologies.blender 0x001547b8 prepareScene + 0x50
> (crt.c:300)
> 8 com.nantechnologies.blender 0x0013bd20 oldRenderLoop + 0x234
> (crt.c:300)
> 9 com.nantechnologies.blender 0x0013c764 RE_initrender + 0x464
> (crt.c:300)
> 10 com.nantechnologies.blender 0x0013c960 RE_animrender + 0x18c
> (crt.c:300)
> 11 com.nantechnologies.blender 0x00018fd4 do_render + 0x134
> (crt.c:300)
> 12 com.nantechnologies.blender 0x000ec044 do_render_panels + 0x17c
> (crt.c:300)
> 13 com.nantechnologies.blender 0x0006dfec winqreadbutspace + 0x124
> (crt.c:300)
> 14 com.nantechnologies.blender 0x00004e2c scrarea_dispatch_events +
> 0x94 (crt.c:300)
> 15 com.nantechnologies.blender 0x00005a88 screen_dispatch_events +
> 0xa0 (crt.c:300)
> 16 com.nantechnologies.blender 0x00006090 screenmain + 0x53c
> (crt.c:300)
> 17 com.nantechnologies.blender 0x0000342c main + 0x9d4 (crt.c:300)
> 18 com.nantechnologies.blender 0x000024f8 _start + 0x188 (crt.c:267)
> 19 com.nantechnologies.blender 0x0000236c start + 0x30
>
> Side question from an elYsiun.com conversation... would there be any
> value in having the Render or Anim buttons spawn a renderer THREAD?
> Perhaps an option?
>
> Just checking.
>
> -Bish
>
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>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org