[Bf-committers] Render Crash Report
Douglas Bischoff
bf-committers@blender.org
Mon, 29 Dec 2003 10:38:12 -0500
Hey all:
I had mentioned this last week before the holidays, but thought I'd
bring it up again. Ton mentioned that the renderer is now a "work in
process" which I understand: just don't want this particular part
forgotten. :-)
Unified renderer OR normal renderer, rendering with any plug-in
textures causes the following crash:
Thread 0 Crashed:
0 com.nantechnologies.blender 0x00143b70 plugintex + 0x5c (crt.c:300)
1 com.nantechnologies.blender 0x00147810 externtex + 0x15c
(crt.c:300)
2 com.nantechnologies.blender 0x00152728 RE_inithalo + 0x48c
(crt.c:300)
3 com.nantechnologies.blender 0x001358ec make_render_halos + 0x290
(crt.c:300)
4 com.nantechnologies.blender 0x00137264 init_render_mesh + 0x210
(crt.c:300)
5 com.nantechnologies.blender 0x001397f4 init_render_object + 0x74
(crt.c:300)
6 com.nantechnologies.blender 0x00139eb8 RE_rotateBlenderScene +
0x36c (crt.c:300)
7 com.nantechnologies.blender 0x001547b8 prepareScene + 0x50
(crt.c:300)
8 com.nantechnologies.blender 0x0013bd20 oldRenderLoop + 0x234
(crt.c:300)
9 com.nantechnologies.blender 0x0013c764 RE_initrender + 0x464
(crt.c:300)
10 com.nantechnologies.blender 0x0013c960 RE_animrender + 0x18c
(crt.c:300)
11 com.nantechnologies.blender 0x00018fd4 do_render + 0x134
(crt.c:300)
12 com.nantechnologies.blender 0x000ec044 do_render_panels + 0x17c
(crt.c:300)
13 com.nantechnologies.blender 0x0006dfec winqreadbutspace + 0x124
(crt.c:300)
14 com.nantechnologies.blender 0x00004e2c scrarea_dispatch_events +
0x94 (crt.c:300)
15 com.nantechnologies.blender 0x00005a88 screen_dispatch_events +
0xa0 (crt.c:300)
16 com.nantechnologies.blender 0x00006090 screenmain + 0x53c
(crt.c:300)
17 com.nantechnologies.blender 0x0000342c main + 0x9d4 (crt.c:300)
18 com.nantechnologies.blender 0x000024f8 _start + 0x188 (crt.c:267)
19 com.nantechnologies.blender 0x0000236c start + 0x30
Side question from an elYsiun.com conversation... would there be any
value in having the Render or Anim buttons spawn a renderer THREAD?
Perhaps an option?
Just checking.
-Bish