[Bf-committers] Mesh deformation and subsurfs

Matt Ebb bf-committers@blender.org
Mon, 29 Dec 2003 17:49:11 +1100


On 29 Dec 2003, at 2:37 PM, Kiernan Holland wrote:
> IS it possible to deform a surface with an arbitrary deformer derived  
> from
> a polygon mesh?

It sure is! See Maya's Wrap Deformer:

http://www.optidigit.com/stevens/rigtut.html
http://caad.arch.ethz.ch/info/maya/manual/UserGuide/CharSetup/ 
DeformWrap.fm1.html
http://caad.arch.ethz.ch/info/maya/manual/UserGuide/CharSetup/ 
DeformWrap.fm2.html

People use them a lot to simplify rigging, so you can connect a  
skeleton to a low res object, which is acting as a wrap deformer on the  
high res object.

Matt