[Bf-committers] Mesh deformation and subsurfs
Sun, 28 Dec 2003 20:37:27 -0700
IS it possible to deform a surface with an arbitrary deformer derived from
a polygon mesh? Like could you inflate a mesh according to its normals and
use this as a hull for some kind of arbitrary lattice deformer? Then apply
to any mesh like you can a lattice.. I'm not talking implementation-wise,
The implementation might require some form of 3D dimensional curve fitting
thing.. Is it possible?