[Bf-committers] Mesh deformation and subsurfs
Kiernan Holland
bf-committers@blender.org
Sun, 28 Dec 2003 20:37:27 -0700
IS it possible to deform a surface with an arbitrary deformer derived from
a polygon mesh? Like could you inflate a mesh according to its normals and
somehow
use this as a hull for some kind of arbitrary lattice deformer? Then apply
the deformation
to any mesh like you can a lattice.. I'm not talking implementation-wise,
but concept-wise..
The implementation might require some form of 3D dimensional curve fitting
or somesuch
thing.. Is it possible?
riseofthethorax@earthlink.net
http://www.bl3nder.com/