[Bf-committers] Raytracing - Hollow Sphere problem

Alexander Ewering bf-committers@blender.org
Thu, 25 Dec 2003 23:33:21 +0100 (CET)


Sorry, a lot of useless posts today.

I had to increase the "depth" value of the Material to 4 or 5 to have
a correct render (inner sphere pointing inward, outer sphere pointing
outward).

Works great. Sorry.

| alexander ewering               instinctive new media
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de