[Bf-committers] Raytracing - Hollow Sphere problem

Alexander Ewering bf-committers@blender.org
Thu, 25 Dec 2003 23:19:46 +0100 (CET)


Hello,

it seems that nobody ever tried to render the simplest cliche object in
existance with raytracing: A non-solid glass sphere!

The correct way to model such an object would be to make a sphere, extrude
and scale it inwards a bit, and then making the outer faces point outside
and the inner faces point inside.

I did this, and I got a black render, OR a render that definitely had wrong
refraction.

How is this supposed to work?

Thanks :)


| alexander ewering               instinctive new media
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