[Bf-committers] Renderer problem - black Renderfaces
Alexander Ewering
bf-committers@blender.org
Thu, 25 Dec 2003 22:29:51 +0100 (CET)
> When I have either a dupliverted or a dupliframed object (particles probably
> have the same problem), the rendered objects get random black faces. This
> problem becomes worse if I activate Shadows and OSA, but it's also there
> without them, just a little "less".
OK, problem solved - I guess. It had to do with the vlr->ob pointer not
pointing to the right object sometimes. I guess this bug might exist in
the official build, too, as I have heard a similar problem report today.
For now, removing the code that uses vlr->ob->col[3] to calculate alpha
for render faces fixes it.
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