[Bf-committers] Re: Gausian OSA

Robert Wenzlaff bf-committers@blender.org
Mon, 22 Dec 2003 20:15:49 -0500


On Monday 22 December 2003 17:27, Ton Roosendaal wrote:

>   - put back the forgotten code for gaussian corrected sampling during
>     antialising render. Normally, each sub-pixel sample in Blender counts
>     equally, and together make up the pixel color.

I knew it!  I had always suspected this about Blender's OSA, but every time I 
looked at the OSA code to verify/fix, I got dizzy.

-- 
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Robert Wenzlaff                 rwenzlaff@soylent-green.com