[Bf-committers] Ton's commit
Roel Spruit
bf-committers@blender.org
Sun, 21 Dec 2003 22:55:31 +0100
I'm adjusting the MSVC files, just to let you know
Roel
-----Oorspronkelijk bericht-----
Van: bf-blender-cvs-admin@blender.org
[mailto:bf-blender-cvs-admin@blender.org]Namens Ton Roosendaal
Verzonden: zondag 21 december 2003 22:53
Aan: bf-blender-cvs@blender.org
Onderwerp: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_global.h BKE_texture.h
blender/source/blender/blenkernel/bad_level_call_stubs stubs.c
blender/source/blender/blenkernel/intern displist.c effect.c exotic.c
library.c object.c scene.c textu
ton (Ton Roosendaal) 2003/12/21 22:52:52 CET
Modified files:
blender/source/blender/blenkernel BKE_global.h BKE_texture.h
blender/source/blender/blenkernel/bad_level_call_stubs stubs.c
blender/source/blender/blenkernel/intern displist.c effect.c
exotic.c library.c
object.c scene.c
texture.c
blender/source/blender/makesdna DNA_camera_types.h
blender/source/blender/render/extern/include render.h
render_types.h
blender/source/blender/render/intern/include envmap.h
pixelshading.h
rendercore.h
rendercore_int.h
shadbuf.h
texture.h
zbuf_int.h
blender/source/blender/render/intern/source edgeRender.c
envmap.c
initrender.c
outerRenderLoop.c
pixelshading.c
ray.c
renderPreAndPost.c
rendercore.c
renderdatabase.c
shadbuf.c
vanillaRenderPipe.c
zbuf.c
blender/source/blender/renderconverter/intern
convertBlenderScene.c
blender/source/blender/src previewrender.c toolbox.c view.c
writeavicodec.c writeimage.c
writemovie.c
Added files:
blender/source/blender/render/intern/source texture.c
Removed files:
blender/source/blender/render/intern/include
RE_DummyShadowBuffer.h
RE_ShadowBuffer.h
RE_basicShadowBuffer.h
shadowBuffer.h
blender/source/blender/render/intern/source
RE_DummyShadowBuffer.cpp
RE_basicShadowBuffer.cpp
shadowBuffer.cpp
Log:
Phew, a lot of work, and no new features...
Main target was to make the inner rendering loop using no globals anymore.
This is essential for proper usage while raytracing, it caused a lot of
hacks in the raycode as well, which even didn't work correctly for all
situations (textures especially).
Done this by creating a new local struct RenderInput, which replaces usage
of the global struct Render R. The latter now only is used to denote
image size, viewmatrix, and the like.
Making the inner render loops using no globals caused 1000s of vars to
be changed... but the result definitely is much nicer code, which enables
making 'real' shaders in a next stage.
It also enabled me to remove the hacks from ray.c
Then i went to the task of removing redundant code. Especially the
calculus
of texture coords took place (identical) in three locations.
Most obvious is the change in the unified render part, which is much less
code now; it uses the same rendering routines as normal render now.
(Note; not for halos yet!)
I also removed 6 files called 'shadowbuffer' something. This was
experimen-
tal stuff from NaN days. And again saved a lot of double used code.
Finally I went over the blenkernel and blender/src calls to render stuff.
Here the same local data is used now, resulting in less dependency.
I also moved render-texture to the render module, this was still in
Kernel.
(new file: texture.c)
So! After this commit I will check on the autofiles, to try to fix that.
MSVC people have to do it themselves.
This commit will need quite some testing help, but I'm around!
Revision Changes Path
1.10 +1 -2 blender/source/blender/blenkernel/BKE_global.h
1.6 +1 -24 blender/source/blender/blenkernel/BKE_texture.h
1.11 +1 -8
blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c
1.11 +27 -26 blender/source/blender/blenkernel/intern/displist.c
1.7 +3 -2 blender/source/blender/blenkernel/intern/effect.c
1.12 +4 -3 blender/source/blender/blenkernel/intern/exotic.c
1.7 +3 -3 blender/source/blender/blenkernel/intern/library.c
1.9 +1 -4 blender/source/blender/blenkernel/intern/object.c
1.9 +2 -1 blender/source/blender/blenkernel/intern/scene.c
1.12 +1 -1786 blender/source/blender/blenkernel/intern/texture.c
1.7 +1 -6 blender/source/blender/makesdna/DNA_camera_types.h
1.7 +29 -34 blender/source/blender/render/extern/include/render.h
1.10 +13 -12
blender/source/blender/render/extern/include/render_types.h
1.5 +2 -1 blender/source/blender/render/intern/include/envmap.h
1.6 +12 -49
blender/source/blender/render/intern/include/pixelshading.h
1.11 +14 -9
blender/source/blender/render/intern/include/rendercore.h
1.7 +2 -3
blender/source/blender/render/intern/include/rendercore_int.h
1.6 +2 -13
blender/source/blender/render/intern/include/shadbuf.h
1.6 +5 -33
blender/source/blender/render/intern/include/texture.h
1.7 +2 -2
blender/source/blender/render/intern/include/zbuf_int.h
1.6 +4 -3
blender/source/blender/render/intern/source/edgeRender.c
1.8 +3 -3 blender/source/blender/render/intern/source/envmap.c
1.13 +3 -52
blender/source/blender/render/intern/source/initrender.c
1.5 +1 -7
blender/source/blender/render/intern/source/outerRenderLoop.c
1.13 +49 -1255
blender/source/blender/render/intern/source/pixelshading.c
1.9 +234 -372 blender/source/blender/render/intern/source/ray.c
1.7 +2 -13
blender/source/blender/render/intern/source/renderPreAndPost.c
1.27 +612 -641
blender/source/blender/render/intern/source/rendercore.c
1.6 +2 -1
blender/source/blender/render/intern/source/renderdatabase.c
1.7 +10 -10 blender/source/blender/render/intern/source/shadbuf.c
1.6 +17 -19
blender/source/blender/render/intern/source/vanillaRenderPipe.c
1.10 +22 -23 blender/source/blender/render/intern/source/zbuf.c
1.21 +5 -33
blender/source/blender/renderconverter/intern/convertBlenderScene.c
1.19 +102 -104 blender/source/blender/src/previewrender.c
1.35 +2 -3 blender/source/blender/src/toolbox.c
1.20 +2 -18 blender/source/blender/src/view.c
1.10 +1 -2 blender/source/blender/src/writeavicodec.c
1.5 +2 -2 blender/source/blender/src/writeimage.c
1.4 +1 -3 blender/source/blender/src/writemovie.c
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