[Bf-committers] For the Python gurus!
bf-committers@blender.org
bf-committers@blender.org
Thu, 18 Dec 2003 07:02:33 -0500
Quoting Ton Roosendaal <ton@blender.org>:
> Hi,
>
> http://www.swig.org/exec.html
>
> Especially for Michel, but everyone who's into python.. they might
> already know it though.
> I received an email from a developer who modularized/rewrote his game
> engine using this system. Might be an interesting research topic for
> 2.5->3.0 migration.
>
SWIG is what we are using to provide Verse bindings in Python. Also, there is
Boost
http://www.boost.org/libs/python/doc/
which was used to wrap the OGRE game engine classes in the DIE game:
http://die.sourceforge.net/
The game is basically one big python script, with C++ classes extended in
python pretty much seemlessly! Definitely worth checking out.
Tom