[Bf-committers] Improving the quality of soft shadows
Wed, 17 Dec 2003 12:39:18 -0800 (PST)
I remembered a paper a read a year or so ago that had to do with a new sampling
stratagey, called "interleaved sampling".
I think that it could be applied to the soft-shadow sampling, and I suspect
that doing so would improve the quality of the soft shadows considerably
without much expense.
(It could also, perhaps, even be incorperated into other over-sampling based
features in Blender such as anti-aliasing and motion-blur).
Here is a link to the paper:
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