Oops! (Re: [Bf-committers] Ray-tracing soft shadows, a speed-up)
Nathan Vegdahl
bf-committers@blender.org
Wed, 17 Dec 2003 11:20:15 -0800 (PST)
Heh heh...
I feel stupid now. I did further testing and my comments about redundant
sampling seem to be very false. Sorry about that... I should have checked it
our more thoroughly before I sent that e-mail.
--Nathan Vegdahl
--- Nathan Vegdahl <nathan_vegdahl@yahoo.com> wrote:
> I haven't actually looked at the source code, but it think that the
> soft-shadows feature in the ray tracer is doing redundant sampling when OSA
> is
> turned on.
>
> Example: if you set the shadow samples to 4 (i.e. 16 actual samples) and
> you
> set the OSA to 16, then the ray tracer is tracing 16x16 (256) samples per
> pixel. This is because it is tracing 16 rays (for the soft shadows) per each
> single anti-aliasing sample.
>
> To optimize this, you can use the same rays for both the anti-aliasing and
> the soft-shadows. In the case that the OSA samples and the shadow samples
> are
> not set to the same number, simply use the larger of the two.
>
> Oh, and thank you very much, Ton, for implimenting the raytracing! Even
> as
> it is right now, it is useful!
>
> --Nathan Vegdahl
>
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