[Bf-committers] Ray Transparency - Alpha Channels?

Ton Roosendaal bf-committers@blender.org
Tue, 16 Dec 2003 18:35:58 +0100


Oh wait. Not for transparency, but for the shadow? That has not been  
implemented at all. Texture or no texture...
This at the level of a next project, doing 'caustics'. :)


On Tuesday, Dec 16, 2003, at 17:31 Europe/Amsterdam, Douglas Bischoff  

> Ton:
> Recent testing shows that the new Raytracing system does not take into  
> account textures which modify the alpha of the material. Oversight,  
> to-do, or not possible with the current implementation? Specifically  
> I'm testing a ray shadow lamp on a material with standard transparency  
> Alpha=0 and a texture with an alpha channel that modifies the Alpha  
> mapping of the material, also tried with Ray Transparency.
> Keep up the great work!
> -Bischofftep
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Ton Roosendaal  Blender Foundation ton@blender.org