[Bf-committers] Ray Transparency - Alpha Channels?
Ton Roosendaal
bf-committers@blender.org
Tue, 16 Dec 2003 18:35:58 +0100
Hi,
Oh wait. Not for transparency, but for the shadow? That has not been
implemented at all. Texture or no texture...
This at the level of a next project, doing 'caustics'. :)
-Ton-
On Tuesday, Dec 16, 2003, at 17:31 Europe/Amsterdam, Douglas Bischoff
wrote:
> Ton:
>
> Recent testing shows that the new Raytracing system does not take into
> account textures which modify the alpha of the material. Oversight,
> to-do, or not possible with the current implementation? Specifically
> I'm testing a ray shadow lamp on a material with standard transparency
> Alpha=0 and a texture with an alpha channel that modifies the Alpha
> mapping of the material, also tried with Ray Transparency.
>
> Keep up the great work!
>
> -Bischofftep
>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org