[Bf-committers] solid is out

Kester Maddock bf-committers@blender.org
Tue, 16 Dec 2003 18:58:38 +1300

Hi Ton,

The last of it has been committed to tuhopuu2. ;-)  Make sure you build 
gameengine and not kesterji.

I have re enabled:
Physics: Dynamics, Rigid Bodies, Fh Objects
Sensor Bricks: Touch, Collision, Near, Ray, Radar, Mouse Over
Renderer: Shadows

I have tested pretty much all of it too.
Of that, the rigid body simulation is unstable.
None of the demos on the Blender gamekit work.  There is something wrong 
with the mesh data structure and/or sending it to solid, so Blender 
segfaults.  I can't reproduce this with .blends I create (even with 
hundreds of objects.)

Also, I'm on holiday from Friday - fortunately, my dev box is coming 
with me, but my internet connectivity will be compromised.


Ton Roosendaal wrote:

> Hi Kester,
> Is it possible already to summarize status and/or predict the  
> possibility we can release a bf-blender version (mostly) compatible 
> for  2.25 engine?
> We have active article moderation on blender.org now. I suggest it  
> would be good if you can write some about your findings until now.
> Even when the core message is "we work on it"...
> -Ton-
> On Thursday, Dec 11, 2003, at 06:19 Europe/Amsterdam, Kester Maddock  
> wrote:
>> I've been committing game engine stuff to tuhopuu.
>> Currently, collision detection & response (the physics bit) is  
>> working, game engine bits (sensor bricks, shadow casting) is not.
>> Kester.
> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
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