[Bf-committers] Menu Guidelines

Ton Roosendaal bf-committers@blender.org
Mon, 15 Dec 2003 23:42:32 +0100


Hi Matt,

Thanks! A lot of work, but worth pointing everyone to when they dare to  
add a menu item! :)

-Ton-


On Sunday, Dec 14, 2003, at 14:05 Europe/Amsterdam, Matt Ebb wrote:

> Hi,
>
> I've recently written up some guidelines describing the new pulldown  
> menus in Blender 2.30+. I'd hoped to get this done earlier, but  
> documentation's always a sticking point ;) This is of use to  
> developers wanting to add new features to the menus, to the Python  
> developers and/or scripters wanting to know where to put their  
> scripts, in the proposed Python access to menus. It would help a lot  
> to keep things in sync if people can update the menus concurrently,  
> when they update space.c to add new hotkeys.
>
> The document explains the information design of the current menu  
> structure itself, through window spaces, modes, selections, and also  
> the design and creation of the menu elements themselves. It is a work  
> in progress, as not all of Blender's window spaces have the necessary  
> menus added yet, and it's possible that some of the layout may need to  
> be changed as we receive feedback from users, or find that we need to  
> make room for more extensibility in certain areas.
>
> The document is available here:
> http://www.blender.org/docs/UIGuidelines/menus/menus-intro.html
>
> and is linked from the Documentation section of www.blender.org.
>
> I hope to do something similar about the UI controls, whenever some  
> free time is available.
>
> Cheers
>
> Matt
>
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>
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org