[Bf-committers] RE: Bf-committers digest, Vol 1 #525 - 17 msgs
Thu, 11 Dec 2003 13:58:35 -0700
Has there been much discussion about implementing perpetually running
python tasks in blender? Like being able to deploy special modes
that respond to windowing, mouse and keyboard events..
Then the ability to kill the script if not needed any longer?
I think a lot of the requests people have for modelling features
could be implemented in the python interface.. And there has got to be a
way to do this without using any matrix math..
Having python scripts that can respond to mouse/keyboard/window events
will allow for resident modelling help, that can be coded by users..
And since they would be realtime entities, they could be applied to
the game engine..
Anyhow, its just a thought..