[Bf-committers] solid is out

Nathan Letwory bf-committers@blender.org
Wed, 10 Dec 2003 08:40:03 +0200

Chris Want wrote:
> Kester has started to integrate it in tuhopuu2. I think it's running
> but not 100% (currently builds with autoconf only -- i.e., no windows
> yet).

I have a version with Solid compiled into BF-Blender for Windows with 
MSVC7. The engine is not working at the moment, but I have been 
investigating it and I think several parts have to be rewritten. I'll be 
starting that this week. I'll post patches whenever I think there is 
something usefull in place.

The parts that now should be changed are the way collision detection is 
done (ie. SM_Object::boing) and how the Solid scene and objects are 


PS. The source for Solid (and qhull) are now in CVS, Tuhopuu _and_