[Bf-committers] Re: Themes, vertex size

Ton Roosendaal bf-committers@blender.org
Mon, 8 Dec 2003 12:45:10 +0100


Hi,

For this to test, it is only appropriate to test with official  
binaries, as provided at download.blender.org. We need the same  
reference!

-Ton-


On Sunday, Dec 7, 2003, at 22:32 Europe/Amsterdam, Michael Velikanje  
wrote:

>>
>
>
>> Message: 1
>> Date: Sun, 7 Dec 2003 15:04:43 +0100
>> Subject: Re: [Bf-committers] Themes, vertex size
>> From: Ton Roosendaal <ton@blender.org>
>> To: bf-committers@blender.org
>> Reply-To: bf-committers@blender.org
>>
>> Hi,
>>
>> That's weird... it means that it works *after* it draws the vertices.
>> What you changed to size 2.0 is at the end of the call, which should
>> restore the setting back to default.
>>
>> This also doesn't explain why it worked in 2.28c. Are you sure about
>> that?
>
>      Yes I'm sure it worked then, I was ecstatic about being able to  
> make the vertices big enough for me to see, but it may have been  
> before I installed OS X 10.3, I suspect before (if I could find the  
> receipt for the purchase I could say for sure, 10/25 I think, if I had  
> the code base for the 2.28c release I would test that, but the  
> daily-checkout archives seem to have broken in august, at least when I  
> try http download thats all that shows. Is there any way to cvs a  
> specific time/date co from cvs to test previous versions without the  
> archive?). Also I didn't try the official release because there wasn't  
> anything that needed confirming or testing because everything worked  
> on my compiled version.
> The bet is this is a 10.3 issue.
> I'm more than happy to try any ideas for code changes/additions that  
> may fix this, just say what and where.
>
>>
>> Anyhoo, it hints me something about a glFlush() or glFinish() that's
>> missing here. But such calls should be insterted carefully, since some
>> 3d cards then perform a full swapbuffers as well.
>>
>> -Ton-
>>
>>
>> On Saturday, Dec 6, 2003, at 23:52 Europe/Amsterdam, Michael Velikanje
>> wrote:
>>
>>>>
>>>   Changing line 1069 to glPointSize(2.0); makes no difference,
>>> changing line 1078 from glPointSize(1.0); to glPointSize(size) does
>>> make it work.
>>> Odd behavior: On opening blender, the vertex size is 1.0 pixel, when  
>>> I
>>> RMB click next to a vertex it expands to the size chosen for vertex
>>> size in Themes, then reverts back to the 1.0 size on release of the
>>> mouse button, the vertices only go to the chosen size when the screen
>>> is forced to redraw (translate, zoom, scale LMB to move the
>>> curser.............) , when a new vertex is chosen the size reverts
>>> back to the 1.0 size until the screen is forced to redraw again.
>>> So glPointSize is supported on OS X 10.3.1
>>>
>>>   Michael Velikanje
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org