[Bf-committers] Bevel function

Pol bf-committers@blender.org
Sun, 7 Dec 2003 19:27:52 +0100


Ok I will try to do it ... Any help is greatly needed !!

 -pol-


On Sun, 7 Dec 2003 19:25:12 +0100 (CET)
Alexander Ewering <blender@instinctive.de> wrote:

> 
> On Sun, 7 Dec 2003, Pol wrote:
> 
> > 
> > Take a sphere, edit it, select all vertices, press e, it will
> > duplicate the mesh instead of extrude every faces.
> > That's what I wanted to say :)
> 
> Uhm, yes, that should be easy... there is a python
> script that does exactly that, too...
> 
> You'd only have to modify the Scale-along-normals function to
> just move, but not scale the corresponding faces, and split
> all faces from each other beforehand.
> 
> | alexander ewering               instinctive new media
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de 
> 
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