[Bf-committers] Bevel function
Pol
bf-committers@blender.org
Sun, 7 Dec 2003 19:27:52 +0100
Ok I will try to do it ... Any help is greatly needed !!
-pol-
On Sun, 7 Dec 2003 19:25:12 +0100 (CET)
Alexander Ewering <blender@instinctive.de> wrote:
>
> On Sun, 7 Dec 2003, Pol wrote:
>
> >
> > Take a sphere, edit it, select all vertices, press e, it will
> > duplicate the mesh instead of extrude every faces.
> > That's what I wanted to say :)
>
> Uhm, yes, that should be easy... there is a python
> script that does exactly that, too...
>
> You'd only have to modify the Scale-along-normals function to
> just move, but not scale the corresponding faces, and split
> all faces from each other beforehand.
>
> | alexander ewering instinctive new media
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
>
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