[Bf-committers] Bevel function
Alexander Ewering
bf-committers@blender.org
Sun, 7 Dec 2003 19:25:12 +0100 (CET)
On Sun, 7 Dec 2003, Pol wrote:
>
> Take a sphere, edit it, select all vertices, press e, it will duplicate
> the mesh instead of extrude every faces.
> That's what I wanted to say :)
Uhm, yes, that should be easy... there is a python
script that does exactly that, too...
You'd only have to modify the Scale-along-normals function to
just move, but not scale the corresponding faces, and split
all faces from each other beforehand.
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