[Bf-committers] Themes, vertex size
Michael Velikanje
bf-committers@blender.org
Sat, 06 Dec 2003 13:52:14 -0900
>
Changing line 1069 to glPointSize(2.0); makes no difference, changing
line 1078 from glPointSize(1.0); to glPointSize(size) does make it
work.
Odd behavior: On opening blender, the vertex size is 1.0 pixel, when I
RMB click next to a vertex it expands to the size chosen for vertex
size in Themes, then reverts back to the 1.0 size on release of the
mouse button, the vertices only go to the chosen size when the screen
is forced to redraw (translate, zoom, scale LMB to move the
curser.............) , when a new vertex is chosen the size reverts
back to the 1.0 size until the screen is forced to redraw again.
So glPointSize is supported on OS X 10.3.1
Michael Velikanje
> --__--__--
>
> Message: 1
> Date: Fri, 5 Dec 2003 12:49:53 +0100
> Subject: Re: [Bf-committers] Themes, vertex size
> From: Ton Roosendaal <ton@blender.org>
> To: bf-committers@blender.org
> Reply-To: bf-committers@blender.org
>
> Hi,
>
> This is weird... so when you try the 2.28c release it works, and the
> 2.30 release it doesn't? Please include in such reports official
> releases, that way I can track the changes.
>
> Another test, change line 1069 in blender/src/drawobject.c from:
> glPointSize(size);
> into:
> glPointSize(2.0);
>
> That last line was how it was in 2.28c and older versions...
>
> -Ton-
>
>
> On Friday, Dec 5, 2003, at 03:42 Europe/Amsterdam, Michael Velikanje
> wrote: