[Bf-committers] Displacement mapping....
Sat, 6 Dec 2003 13:53:08 +0100 (CET)
On Sat, 6 Dec 2003, Robert Wenzlaff wrote:
> Done when a mesh is converted to a renderface. It works on the renderface so
> it's easy to make work for other types.
Is it true? Someone working on *features*! :)
Good idea not to post it to funboard, I wouldn't have been able
to read it since yesterday ;)
Maybe you can work together with Ton on the subdivision algorithm -
he needs something very similar for rendertime Radiosity (non-adaptive,
fixed for the whole animation)
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