[Bf-committers] Themes, vertex size
Meino Christian Cramer
bf-committers@blender.org
Fri, 05 Dec 2003 14:03:28 +0100 (CET)
Hi Ton,
...I tried this.
I set it to glPointSize(11.0) -- just to see, if it has any effect.
Unfortunately it does not.
So -- at least for this case -- it seems to be a bug in the radeon
driver OR the logic of call glPointSize() is "sub-otpimal" ;) --
means the call sequence must be somehow different as the current one
(but I am no OpenGL-guru at all! I only know how to spell it...;)
Would be interesting, whether others on this list with a comparable
configuration got the same problems...
By the way: Does anyone got one ot the snapshots of XFree86-4.3.99.*
newer than XFree86-4.3.99.* to compile??? Everything I tried ends up
with bugs in the sis-related drivers -- which I dont need. No change
in the config-files to disable the compilation of this crappy
sis-stuff does work....
- used system, software: -
Linux 2.6.0 test11
gcc 3.3.2.
glibc 2.3.2.
binutils 2.14.0 (ftp.gnu.org)
gdb 6.0
XFree 4.3.99.5 (hardware dri/drm enabled and working)
IceWM 1.2.13
- used system, hardware: -
ATI Radeon 7500 AGP made by Sapphire
Athlon XP 2400+
EPoX 8K5A3+
256 MB DDR RAM
> Hi,
>
> This is weird... so when you try the 2.28c release it works, and the
> 2.30 release it doesn't? Please include in such reports official
> releases, that way I can track the changes.
>
> Another test, change line 1069 in blender/src/drawobject.c from:
> glPointSize(size);
> into:
> glPointSize(2.0);
>
> That last line was how it was in 2.28c and older versions...
>
> -Ton-
>
>
> On Friday, Dec 5, 2003, at 03:42 Europe/Amsterdam, Michael Velikanje
> wrote:
>
> > I have the same problem on OS X 10.3.1, I've tried the down loaded
> > version of 2.31 and the one compiled on my system (including the cvs
> > update that compiled while writing this e-mail) and in both the vertex
> > size in themes doesn't work.
> > What I don't under stand is that after it was first added it worked on
> > my system, it wasn't until several cvs updates to the theme code that
> > it stopped working.
> > OS X 10.3.1 powerbook Ti 550
> > "" This means that your gfx card/drivers don't support glPointsSize(),
> > something that's supposed to work even in OpenGL 1.0....""
> > Did Apple break OpenGL in 10.3.1???
> >
> >
> >
> > From: Meino Christian Cramer <Meino.Cramer@gmx.de>
> > Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> > Reply-To: bf-committers@blender.org
> >
> > ----Next_Part(Thu_Dec__4_12:12:10_2003_920)--
> > Content-Type: Text/Plain; charset=us-ascii
> > Content-Transfer-Encoding: 7bit
> >
> > From: Ton Roosendaal <ton@blender.org>
> > Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> > Date: Thu, 4 Dec 2003 11:46:16 +0100
> >
> > Hi Ton !
> >
> > uuuhhhh...sorry for the false alert...
> >
> > It seems, I really need the new blender 2.30 guide in my hands, that
> > I have ordered a few days ago... ;)
> >
> > I tried "Vertex size" (set to) in "3D View" in a added personal theme
> > (activated). I added an UV-sphere to the scene and entered edit mode.
> > But unfortunately the selected vertices were hardly to distinguish by
> > their neighbours (I did a snapshot from a part of the sphere. Some of
> > the vertices there were selected, some not. But I can not see any
> > difference. PNG-Image added to this mail) The closer you get to the
> > selected object, the smaller the vertices become until they are
> > totally vanishing -- regardlkess of the size settings. Even if zoomed
> > out, the differences "Vertex size" made are very very small...
> >
> > Message: 3
> > Date: Thu, 4 Dec 2003 12:21:47 +0100
> > Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> > From: Ton Roosendaal <ton@blender.org>
> > To: bf-committers@blender.org
> > Reply-To: bf-committers@blender.org
> >
> > Hi,
> >
> > This means that your gfx card/drivers don't support glPointsSize(),
> > something that's supposed to work even in OpenGL 1.0....
> >
> > Get these DRI guys to work! :)
> >
> > -Ton-
> > --------------------------------------------------------------------
> > --------------------------------------------------------------------
> >
> > _______________________________________________
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> > Bf-committers@blender.org
> > http://www.blender.org/mailman/listinfo/bf-committers
> >
> >
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
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