[Bf-committers] Themes, vertex size
Ton Roosendaal
bf-committers@blender.org
Fri, 5 Dec 2003 12:49:53 +0100
Hi,
This is weird... so when you try the 2.28c release it works, and the
2.30 release it doesn't? Please include in such reports official
releases, that way I can track the changes.
Another test, change line 1069 in blender/src/drawobject.c from:
glPointSize(size);
into:
glPointSize(2.0);
That last line was how it was in 2.28c and older versions...
-Ton-
On Friday, Dec 5, 2003, at 03:42 Europe/Amsterdam, Michael Velikanje
wrote:
> I have the same problem on OS X 10.3.1, I've tried the down loaded
> version of 2.31 and the one compiled on my system (including the cvs
> update that compiled while writing this e-mail) and in both the vertex
> size in themes doesn't work.
> What I don't under stand is that after it was first added it worked on
> my system, it wasn't until several cvs updates to the theme code that
> it stopped working.
> OS X 10.3.1 powerbook Ti 550
> "" This means that your gfx card/drivers don't support glPointsSize(),
> something that's supposed to work even in OpenGL 1.0....""
> Did Apple break OpenGL in 10.3.1???
>
>
>
> From: Meino Christian Cramer <Meino.Cramer@gmx.de>
> Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> Reply-To: bf-committers@blender.org
>
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> From: Ton Roosendaal <ton@blender.org>
> Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> Date: Thu, 4 Dec 2003 11:46:16 +0100
>
> Hi Ton !
>
> uuuhhhh...sorry for the false alert...
>
> It seems, I really need the new blender 2.30 guide in my hands, that
> I have ordered a few days ago... ;)
>
> I tried "Vertex size" (set to) in "3D View" in a added personal theme
> (activated). I added an UV-sphere to the scene and entered edit mode.
> But unfortunately the selected vertices were hardly to distinguish by
> their neighbours (I did a snapshot from a part of the sphere. Some of
> the vertices there were selected, some not. But I can not see any
> difference. PNG-Image added to this mail) The closer you get to the
> selected object, the smaller the vertices become until they are
> totally vanishing -- regardlkess of the size settings. Even if zoomed
> out, the differences "Vertex size" made are very very small...
>
> Message: 3
> Date: Thu, 4 Dec 2003 12:21:47 +0100
> Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> From: Ton Roosendaal <ton@blender.org>
> To: bf-committers@blender.org
> Reply-To: bf-committers@blender.org
>
> Hi,
>
> This means that your gfx card/drivers don't support glPointsSize(),
> something that's supposed to work even in OpenGL 1.0....
>
> Get these DRI guys to work! :)
>
> -Ton-
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--
Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org