[Bf-committers] Hardly to recognize dots in EDIT mode

Ton Roosendaal bf-committers@blender.org
Thu, 4 Dec 2003 14:58:59 +0100


Hi,

Please don't send mails double!

-Ton-

On Thursday, Dec 4, 2003, at 14:04 Europe/Amsterdam, Meino Christian  
Cramer wrote:

> From: Ton Roosendaal <ton@blender.org>
> Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> Date: Thu, 4 Dec 2003 12:21:47 +0100
>
> Hi Ton,
>
>  thanks :)
>
>  will see, what I can do...
>
>  Firstly I will try it with the newest devel snapshot of XFree86...
>
>  Keep hacking! ;)
>  Kind regards,
>  Meino
>
>
>
>> Hi,
>>
>> This means that your gfx card/drivers don't support glPointsSize(),
>> something that's supposed to work even in OpenGL 1.0....
>>
>> Get these DRI guys to work! :)
>>
>> -Ton-
>>
>> On Thursday, Dec 4, 2003, at 12:12 Europe/Amsterdam, Meino Christian
>> Cramer wrote:
>>
>>> From: Ton Roosendaal <ton@blender.org>
>>> Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
>>> Date: Thu, 4 Dec 2003 11:46:16 +0100
>>>
>>> Hi Ton !
>>>
>>>  uuuhhhh...sorry for the false alert...
>>>
>>>  It seems, I really need the new blender 2.30 guide in my hands, that
>>>  I have ordered a few days ago... ;)
>>>
>>>  I tried "Vertex size" (set to) in "3D View" in a added personal  
>>> theme
>>>  (activated). I added an UV-sphere to the scene and entered edit  
>>> mode.
>>>  But unfortunately the selected vertices were hardly to distinguish  
>>> by
>>>  their neighbours (I did a snapshot from a part of the sphere. Some  
>>> of
>>>  the vertices there were selected, some not. But I can not see any
>>>  difference. PNG-Image added to this mail) The closer you get to the
>>>  selected object, the smaller the vertices become until they are
>>>  totally vanishing -- regardlkess of the size settings. Even if  
>>> zoomed
>>>  out, the differences "Vertex size" made are very very small...
>>>
>>>
>>>  Kind regards and thank you for your speedy reply, Ton!
>>>  Meino
>>>
>>>
>>>
>>>
>>>> Hi,
>>>>
>>>> It already is part of the Themes in Blender!
>>>>
>>>> -Ton-
>>>>
>>>> On Thursday, Dec 4, 2003, at 09:09 Europe/Amsterdam, Meino Christian
>>>> Cramer wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>>  would it be possible to increase the size of the yellow (too)  
>>>>> little
>>>>>  dots of the vertices in edit mode ?
>>>>>
>>>>>  The current size make them VERY hard to recognize and
>>>>> destinguishable
>>>>>  from their non-selected neighbours.
>>>>>
>>>>>  Best would to make the size a configurable itemn of the user
>>>>>  settings.
>>>>>
>>>>>  Thank you very much in advance and especially for this super-great
>>>>>  programm called "THE BLENDER" !!! :O)
>>>>>  GREAT WORK!
>>>>>
>>>>>  Kind regards,
>>>>>  Meino Cramer
>>>>>
>>>>>
>>>>>
>>>>>  - used system, software: -
>>>>>  Linux 2.6.0 test11
>>>>>  gcc 3.3.2.
>>>>>  glibc 2.3.2.
>>>>>  binutils 2.14.0 (ftp.gnu.org)
>>>>>  gdb 5.3
>>>>>  XFree 4.3.99.5 (hardware dri/drm enabled and working)
>>>>>  IceWM 1.2.13
>>>>>
>>>>> - used system, hardware: -
>>>>>  ATI Radeon 7500 AGP made by Sapphire
>>>>>  Athlon XP 2400+
>>>>>  EPoX 8K5A3+
>>>>>  256 MB DDR RAM
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers@blender.org
>>>>> http://www.blender.org/mailman/listinfo/bf-committers
>>>>>
>>>>>
>>>> -------------------------------------------------------------------- 
>>>> --
>>>> --
>>>> --
>>>> Ton Roosendaal  Blender Foundation ton@blender.org
>>>> http://www.blender.org
>>>>
>>>> _______________________________________________
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>>>> Bf-committers@blender.org
>>>> http://www.blender.org/mailman/listinfo/bf-committers
>>>>
>>> <spherevertex.png>
>> ---------------------------------------------------------------------- 
>> --
>> --
>> Ton Roosendaal  Blender Foundation ton@blender.org
>> http://www.blender.org
>>
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org