[Bf-committers] Envmaps

Ton Roosendaal bf-committers@blender.org
Fri, 29 Aug 2003 11:26:32 +0200


Hi,

> And then, the recursion... I've simply put the make_envmaps stuff in
> a for() loop, and made it re-render the envmaps several times (and  
> ignore
> the fact that they are already rendered). I have to work a bit more on  
> this,
> but it basically works.

Just like for raytracing, where you can assign a 'depth' value for how  
many times a ray is allowed to be mirrored, you can assign that to an  
envmap. The for() loop then only has to do these envmaps with  
correspinding depth setting.

-Ton-


>
>
> | alexander ewering           instinctive new media
> | ae@instinctive.de       http://www.instinctive.de
> |
> | fon: +49-2393-220558         fax: +49-2393-220559
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
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