[Bf-committers] Implicit Surfaces patch
John K. Walton
bf-committers@blender.org
Mon, 25 Aug 2003 07:39:40 -0400 (EDT)
On Mon, 25 Aug 2003, Ton Roosendaal wrote:
> Hi Jiri,
>
> The code looks good!
> My current code base is too much patched with the radiosity project I
> am working at, so cannot apply it. I trust it'll work though... and
> problems with this code I can fix immediately.
>
> I'll add you to the bf-blender project as Member, this will give you
> write access. Changes related to MBall code you can simply commit,
> don't forget to document what you do for each commit! For other changes
> or ideas, keep communicating about this via the maillist.
>
> Reminder: always first cvs-update & compile & test code before
> committing... but you know that! (so, now everyone knows again :-)
I prefer a clean cvs rather than an update before commit. i know it's
'anal', but there is some cruft now and again that i've seen.
> -Ton-
>
>
> On Friday, Aug 22, 2003, at 19:03 Europe/Amsterdam, Jiri Hnidek wrote:
>
> > Hi,
> > I'm sending some patch of implicit surfaces (meta). I hope, that it
> > will be accepted, beacuse I didn't found my last three patches in CVS
> > repository.
> >
> > You can see some screenshots at http://blender.webpark.cz
> >
> > Jiri Hnidek
> > <diff.txt.gz>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
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