[Bf-committers] restore Game Engine project

Gregor Mückl bf-committers@blender.org
Fri, 15 Aug 2003 18:40:11 +0200


Am Freitag, 15. August 2003 15:12 schrieb LarstiQ:
> On Fri, Aug 15, 2003 at 02:50:58PM +0200, Gregor Mückl wrote:
> > Am Freitag, 15. August 2003 11:35 schrieb Kester Maddock:
> > > Hi Ton,
> > >
> > > I've just been looking at the physics (ODE) side of things.
> > >
> > > Currently, I have to say bring back solid! ODE is mostly a physics
> > > library while solid is a collision detection library - ODE doesn't ca=
re
> > > about collision detection; if you can find out where a collision occu=
rs
> > > ODE can work out how the physics should react.  Solid also has cones -
> > > good for culling/radar sensor.
> >
> > Seems like you're relying on outdated information. At least recent CVS
> > versions of ODE have OPCODE, a dedicated collision detection library,
> > fully integrated. I cannot recall now wether the latest releast 0.39 al=
so
> > includes this. OPCODE comes with the ODE source code and therefore is no
> > extra dependency.
>
> Then, should we replace the current ode version in extern by a new
> upstream release/cvs checkout?
>
> LarstiQ

I can't really answer this question. But if you want to update, I'd recommend 
ODE 0.39, as it already includes OPCODE and should be a stable release (just 
checked this).

Regards,
Gregor