[Bf-committers] restore Game Engine project

LarstiQ bf-committers@blender.org
Fri, 15 Aug 2003 15:12:19 +0200


On Fri, Aug 15, 2003 at 02:50:58PM +0200, Gregor M=C3=BCckl wrote:
> Am Freitag, 15. August 2003 11:35 schrieb Kester Maddock:
> > Hi Ton,
> >
> > I've just been looking at the physics (ODE) side of things.
> >
> > Currently, I have to say bring back solid! ODE is mostly a physics libr=
ary
> > while solid is a collision detection library - ODE doesn't care about
> > collision detection; if you can find out where a collision occurs ODE c=
an
> > work out how the physics should react.  Solid also has cones - good for
> > culling/radar sensor.
> >
>=20
> Seems like you're relying on outdated information. At least recent CVS=20
> versions of ODE have OPCODE, a dedicated collision detection library, ful=
ly=20
> integrated. I cannot recall now wether the latest releast 0.39 also inclu=
des=20
> this. OPCODE comes with the ODE source code and therefore is no extra=20
> dependency.

Then, should we replace the current ode version in extern by a new
upstream release/cvs checkout?

LarstiQ