[Bf-committers] restore Game Engine project
Ton Roosendaal
bf-committers@blender.org
Fri, 15 Aug 2003 12:37:06 +0200
Hi,
OK. I think we all agree on such a roadmap... combined with at least
one release having a 2.25 compatible setup. I would propose - for
'marketing' reasons, to have a 2.30 release with compatible engine
(also for the documentation dudes). By that time we can have a roadmap
agreed on for how to continue with all this stuff... like separating,
ODE, old 'enji' engine, etc.
I've mailed the Gino about Solid again. Still waiting on deadline
confirmations.
-Ton-
On Friday, Aug 15, 2003, at 11:35 Europe/Amsterdam, Kester Maddock
wrote:
> Hi Ton,
>
> I've just been looking at the physics (ODE) side of things.
>
> Currently, I have to say bring back solid! ODE is mostly a physics
> library
> while solid is a collision detection library - ODE doesn't care about
> collision detection; if you can find out where a collision occurs ODE
> can
> work out how the physics should react. Solid also has cones - good for
> culling/radar sensor.
>
> In a roadmap, I would:
> 1. Bring back solid.
> 2. Use ODE (over sumo) for physics
>
> With ODE the benefit comes from it's joints system ie car steering
> systems and
> proper armature support.
>
> Currently, I have got ODE to where it is almost suitable for
> committing and
> heavy testing (but not for release!!)
>
>
> Kester
>
> On Thu, 07 Aug 2003 2:45, Ton Roosendaal wrote:
>> Hi Kester, Saluk,
>>
>> Jeez, you gave some reading to do with all these postings while I was
>> in Siggraph!
>> Although experiments & improvements in the engine are more than
>> welcome, I would like to treat this topic from the 'official release'
>> perspective.
>>
>> Hopefully you're both interested to work for the upcoming releases? In
>> that case we have to define a roadmap for how to continue with the
>> engine first. Input on that would be more than welcome.
>>
>> We still have the Solid-coming-back topic hanging around. I can't
>> confirm the official release date, but the publisher told me it will
>> be
>> end of the month. Even with that date shifting a month, it could be
>> about time to make the Solid 3.5 binaries available for first test.
>>
>> I would propose to work in the following steps:
>>
>> - first bring back Solid in current code. Test fitness & compatibility
>> with 2.25 release.
>> - if thats a feasible short project, release a version!
>> - make final decision on how engine will be continued. Like:
>> - with or without Solid 3.5?
>> - move to ODE physics? (solve compatibility)
>> - make engine separate binary, or plugin to blender?
>> - what to do with web player?
>>
>> When compatiblity breaks (because of ODE), we can just move to a 2.30
>> release... which is about to come anyway!
>>
>> What were your thoughts on this?
>>
>> -Ton-
>>
>> ----------------------------------------------------------------------
>> --
>> --
>> Ton Roosendaal Blender Foundation ton@blender.org
>> http://www.blender.org
>>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org