[Bf-committers] restore Game Engine project
Kester Maddock
bf-committers@blender.org
Fri, 15 Aug 2003 21:35:21 +1200
Hi Ton,
I've just been looking at the physics (ODE) side of things.
Currently, I have to say bring back solid! ODE is mostly a physics library
while solid is a collision detection library - ODE doesn't care about
collision detection; if you can find out where a collision occurs ODE can
work out how the physics should react. Solid also has cones - good for
culling/radar sensor.
In a roadmap, I would:
1. Bring back solid.
2. Use ODE (over sumo) for physics
With ODE the benefit comes from it's joints system ie car steering systems and
proper armature support.
Currently, I have got ODE to where it is almost suitable for committing and
heavy testing (but not for release!!)
Kester
On Thu, 07 Aug 2003 2:45, Ton Roosendaal wrote:
> Hi Kester, Saluk,
>
> Jeez, you gave some reading to do with all these postings while I was
> in Siggraph!
> Although experiments & improvements in the engine are more than
> welcome, I would like to treat this topic from the 'official release'
> perspective.
>
> Hopefully you're both interested to work for the upcoming releases? In
> that case we have to define a roadmap for how to continue with the
> engine first. Input on that would be more than welcome.
>
> We still have the Solid-coming-back topic hanging around. I can't
> confirm the official release date, but the publisher told me it will be
> end of the month. Even with that date shifting a month, it could be
> about time to make the Solid 3.5 binaries available for first test.
>
> I would propose to work in the following steps:
>
> - first bring back Solid in current code. Test fitness & compatibility
> with 2.25 release.
> - if thats a feasible short project, release a version!
> - make final decision on how engine will be continued. Like:
> - with or without Solid 3.5?
> - move to ODE physics? (solve compatibility)
> - make engine separate binary, or plugin to blender?
> - what to do with web player?
>
> When compatiblity breaks (because of ODE), we can just move to a 2.30
> release... which is about to come anyway!
>
> What were your thoughts on this?
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
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