[Bf-committers] 2.28a release & meeting notes

Dean Giberson bf-committers@blender.org
Tue, 12 Aug 2003 09:16:15 -0700


That' very possible, of course I really should finish those doc's first ;)

Dean

Ton Roosendaal wrote:
> Hi,
> 
> Apart from a major missing feature (24 bits display) ghost works  
> technically much better than Glut. In '98 I had to to do lot of hacks  
> in the glut code to make it working, and it was needed to patch Blender  
> for it too. This was so much more ugly and awkward than the previous  
> used nice irisgl windowing lib.
> Glut has (and had) no official ports for BeOS or OSX available (the  
> current beGlut and OSX-glut are forks), which made & makes porting  
> Blender very cumbersome.
> 
> I've checked your forwarded comments from Zr on adding 24 bits support  
> for Ghost. It really requires someone with more Ghost and C++ insight  
> and an X11 development envirmont to do it.
> 
> There's a load of unix coders here though... nobody interested in cool  
> single buffered 24 bits display for rendering?
> 
> (from zr:)
> The quick fix solution would be:
> Add single buffer mode argument to C++ ghost constructor
> Add same arg to GHOST_CreateWindow
> Add same arg to window_open
> Add code to renderwin.c to determine what mode to use.
> 
> I can help with renderwin.c, that's what I'm familiar with.
> 
> -Ton-
> 
> 
> On Tuesday, Aug 12, 2003, at 15:48 Europe/Amsterdam, John K. Walton  wrote:
> 
>> On Mon, 11 Aug 2003, Ton Roosendaal wrote:
>>
>>> 2. ghost
>>> - the Ghost team intends to go for an 'official launch'... they're
>>> finalizing docs and demos for it. Ton will help getting marketing
>>> exposure at opengl.org
>>> - this also implies we (bf-blender) should get ready to remove ghost
>>> from the Blender cvs... and include it as extern lib (such as jpeg).
>>> - agreed on is to freeze now bf-blender ghost; meaning that commits to
>>> it are not allowed unless it's also done in the official ghost  project.
>>> During the next period, hopefully before the 2.29 release, we can
>>> discuss & decide on how to incorporate the ghost lib.
>>> - Ghost is being ported to BeOS (R5, last official release).
>>
>>
>> is ghost being externalized, and abstracted to the degree that
>> we could put GLUT back in for the hardware that worked MUCH
>> better with it?
>>
>>
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> ------------------------------------------------------------------------ --
> Ton Roosendaal  Blender Foundation ton@blender.org  http://www.blender.org
> 
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