[Bf-committers] 2.28a release & meeting notes

John K. Walton bf-committers@blender.org
Tue, 12 Aug 2003 11:38:22 -0400 (EDT)


I expect I'll have to apply sgi performance tools to
the performance problem when/if i ever get the time.

i see the point in splitting off ghost in this way, 
but it makes it difficult for me to fix it (if it's
actually the problem) if it's outside of blender.

On Tue, 12 Aug 2003, Kent Mein wrote:

> In reply to John K. Walton (walton@mrnutty.com):
> 
> The generic sort of bit is ghost.
> 
> you can basically write backends for ghost that are different,
> X11, windows, cocoa, BeOS's graphics library(no clue what the name is), etc...
> 
> Think of it sort of like SDL.
> the idea was basically that ghost is large enough that it could probably
> stand on its own, and would hopefully get more development if it
> were an external package that wasn't tied directly to blender.
> (i.e. you need to download the blender source if you want to use ghost
> for your project)
> 
> On the flip side of things, blender makes exensive use of ghost, and
> it would take quite a bit of work to make it so you could
> swap out ghost with something else.
> 
> Kent
>