[Bf-committers] restore Game Engine project
John K. Walton
bf-committers@blender.org
Sun, 10 Aug 2003 08:08:25 -0400 (EDT)
i would prefer it seperate, then all the requirements become
options for the irix platform BF release I try to maintain.
let's face it SGI is not a game machine, it's not fair to
be saddled with the game PLAYING requirements (ie opengl
2.0, openal..). the physics etc.. are ok, as long as
the "let's use a crossplatform software package (that's not
crossplatform, ie openal, ode (which took some goofing around
with)" doesn't get out of hand (again).
ok, i'm done.
On Sat, 9 Aug 2003, Patrick wrote:
> I suppose what I meant to say is I can see how your point of view is
> different than mine:)
>
> The game engine is mostly useless to animators, although some of the
> physics possibilities could be quite useful if they were more
> integrated, as well as mechinama possibilities.
>
> In 2.0 when the game engine came out it created a whole new group of
> blender users, and while we both do not use blender for the same
> purpose, we do both still use blender, most likely because we like it's
> interface or it speeds up are workflow, or we're used to it.
>
> But I think seperating the game engine from blender would most likely
> benefit both camps.
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>