[Bf-committers] Status of OSX stuff

Ton Roosendaal bf-committers@blender.org
Fri, 8 Aug 2003 16:44:13 +0200


Hi,

Ah, when I read this text from Rob, this also resembles the bug we  
still suffer from when you close the renderwindow at OSX (closing  
currently disabled). The Blender app then looks like its frozen, but in  
fact it refuses to do swapbuffers anymore... further it just keeps  
working.

It's somewhere deep low level in Ghost... I never coded at this  
windowing/opengl-context level, so I am clueless.

-Ton-


On Friday, Aug 8, 2003, at 16:19 Europe/Amsterdam, Rob Haarsma wrote:

> Douglas Bischoff wrote:
>
>> Hello!
>>
>> Just checking to see if anyone is working on the following OS X  
>> related issues:
>>
>> * Plugin Loading
>> * VRML2 Import
>> * Quicktime Codec Options "Freeze"
>>
>> Thanks for any insights!
>>
>> -Bish
>
> Hello Douglas,
>
> Like Ton said;  "Go ahead !", if you have any insight on the Quicktime  
> Codec Options "Freeze" problem.
> Thing is, i coded the Quicktime stuff on a win pc (where it all works  
> properly), and have no OSX develop
> machine available to troubleshoot the Dialog freeze.
> All i know is that when the Options dialog gets activated, OSX looses  
> track on which window has the
> actual input focus, and stops handling events for the application.  
> There are QT code examples around that
> have more details regarding the event handling of the Options dialog,  
> but this requires OSX native system
> calls which i know nothing about.
> The best option would be to integrate the codec dialog settings in  
> Blender's interface, like sgefant has
> coded for linux' liquicktime, but unfortunately i'm kinda clueless on  
> how to obtain the specific settings for
> each individual codec. Since the current implementation works for me  
> (heh) i gave up on the matter.
> I am however very willing to support you or anyone else that would  
> like to tackle the problem.
>
> Regards,
> Rob
>
>
>
>
>
>
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org