[Bf-committers] Gameengine - ODE and Python
maci_ray
bf-committers@blender.org
Mon, 4 Aug 2003 13:03:11 +0200 (CEST)
--- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
Hi Carsten,
> =?iso-8859-1?Q?maci=5Fray?= writes:
> > --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
> >
> > > =?iso-8859-1?Q?maci=5Fray?= writes:
> > > > --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
> > > >
> > > > > =?iso-8859-1?Q?maci=5Fray?= writes:
> > > > > > --- Patrick <saluk@flashmail.com> schrieb: > maci_ray:
> > > > > > I studied through the gameplayer implementation. Real nice
> stuff.
> > > > > > Especially the written runtimes. Just a blendfile in the end of
> the
> > > > > > .exe, which gets loaded. Maybe normal blender should enable the
> load
> > > > > > from end feature to reopen published games?
> > > > >
> > > > > Yes, no problem in 2.25
> > > >
> > > > What do you mean? It does work with 2.25?
> > > > I tried right now and it doesn't.
> > >
> > > Well it works unless you dont have a *locked* Exe!
> >
> > :-( Not for me. Maybe I do something wrong. Start Blender, check for lock
> > setting. Save runtime. Open file ...exe => unknown filetype (Blender 2.25
> > under Windows).
>
> Really strange! I just have done it yesterday.
I browsed through source and find out, that it works like you
said. It's just BKE_read_exotic() which errors. After that the
file is loaded fine. Because I used a simple testfile I didn't
recognised the success.
Maci_Ray.
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