[Bf-committers] Gameengine - ODE and Python

maci_ray bf-committers@blender.org
Mon, 4 Aug 2003 13:03:11 +0200 (CEST)


 --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:

Hi Carsten,

> =?iso-8859-1?Q?maci=5Fray?= writes:
>  >  --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
>  > 
>  > > =?iso-8859-1?Q?maci=5Fray?= writes:
>  > >  >  --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
>  > >  > 
>  > >  > > =?iso-8859-1?Q?maci=5Fray?= writes:
>  > >  > >  >  --- Patrick <saluk@flashmail.com> schrieb: > maci_ray:
>  > >  > >  > I studied through the gameplayer implementation. Real nice
> stuff.
>  > >  > >  > Especially the written runtimes. Just a blendfile in the end of
> the
>  > >  > >  > .exe, which gets loaded. Maybe normal blender should enable the
> load
>  > >  > >  > from end feature to reopen published games?
>  > >  > > 
>  > >  > > Yes, no problem in 2.25
>  > >  > 
>  > >  > What do you mean? It does work with 2.25?
>  > >  > I tried right now and it doesn't.
>  > > 
>  > > Well it works unless you dont have a *locked* Exe!
>  > 
>  > :-( Not for me. Maybe I do something wrong. Start Blender, check for lock
>  > setting. Save runtime. Open file ...exe => unknown filetype (Blender 2.25
>  > under Windows).
> 
> Really strange! I just have done it yesterday.

I browsed through source and find out, that it works like you
said. It's just BKE_read_exotic() which errors. After that the
file is loaded fine. Because I used a simple testfile I didn't
recognised the success.

Maci_Ray.


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