[Bf-committers] Gameengine - ODE and Python

Carsten Wartmann bf-committers@blender.org
Fri, 1 Aug 2003 09:23:52 +0200


=?iso-8859-1?Q?maci=5Fray?= writes:
 >  --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
 > 
 > > =?iso-8859-1?Q?maci=5Fray?= writes:
 > >  >  --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
 > >  > 
 > >  > > =?iso-8859-1?Q?maci=5Fray?= writes:
 > >  > >  >  --- Patrick <saluk@flashmail.com> schrieb: > maci_ray:
 > >  > >  > I studied through the gameplayer implementation. Real nice stuff.
 > >  > >  > Especially the written runtimes. Just a blendfile in the end of the
 > >  > >  > .exe, which gets loaded. Maybe normal blender should enable the load
 > >  > >  > from end feature to reopen published games?
 > >  > > 
 > >  > > Yes, no problem in 2.25
 > >  > 
 > >  > What do you mean? It does work with 2.25?
 > >  > I tried right now and it doesn't.
 > > 
 > > Well it works unless you dont have a *locked* Exe!
 > 
 > :-( Not for me. Maybe I do something wrong. Start Blender, check for lock
 > setting. Save runtime. Open file ...exe => unknown filetype (Blender 2.25
 > under Windows).

Really strange! I just have done it yesterday.

C.