[Bf-committers] Gameengine - ODE and Python
Carsten Wartmann
bf-committers@blender.org
Fri, 1 Aug 2003 09:23:52 +0200
=?iso-8859-1?Q?maci=5Fray?= writes:
> --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
>
> > =?iso-8859-1?Q?maci=5Fray?= writes:
> > > --- Carsten Wartmann <c.wartmann@gmx.net> schrieb:
> > >
> > > > =?iso-8859-1?Q?maci=5Fray?= writes:
> > > > > --- Patrick <saluk@flashmail.com> schrieb: > maci_ray:
> > > > > I studied through the gameplayer implementation. Real nice stuff.
> > > > > Especially the written runtimes. Just a blendfile in the end of the
> > > > > .exe, which gets loaded. Maybe normal blender should enable the load
> > > > > from end feature to reopen published games?
> > > >
> > > > Yes, no problem in 2.25
> > >
> > > What do you mean? It does work with 2.25?
> > > I tried right now and it doesn't.
> >
> > Well it works unless you dont have a *locked* Exe!
>
> :-( Not for me. Maybe I do something wrong. Start Blender, check for lock
> setting. Save runtime. Open file ...exe => unknown filetype (Blender 2.25
> under Windows).
Really strange! I just have done it yesterday.
C.