[Bf-committers] Python Armatures
Fri, 25 Apr 2003 08:36:35 +1000
Jordi Rovira i Bonet wrote:
> Rene Dudfield wrote:
>> The only other thing I'd need for an exporter from blender into my
>> game would be for blender to support per vertex uv mapping, instead
>> of having seperate uv coords per face.
> This can be easily computed in a quadratic time (on vertex number)
> algorithm... I have this already implemented in the script to export
> to NeoEngine, but it doesn't separate materials yet, which is also
> required. Now it workd for meshes with only one texture/material.
Cool. Where abouts is this script? in the neoengine cvs somewhere?