[Bf-committers] Python Armatures

Rene Dudfield bf-committers@blender.org
Fri, 25 Apr 2003 08:36:35 +1000


Jordi Rovira i Bonet wrote:

> Rene Dudfield wrote:
>
>> The only other thing I'd need for an exporter from blender into my 
>> game would be for blender to support per vertex uv mapping, instead 
>> of having seperate uv coords per face.
>
>
>
> This can be easily computed in a quadratic time (on vertex number) 
> algorithm... I have this already implemented in the script to export 
> to NeoEngine, but it doesn't separate materials yet, which is also 
> required. Now it workd for meshes with only one texture/material.
>
> (bandoler) 

Cool.  Where abouts is this script?  in the neoengine cvs somewhere?