[Bf-committers] Python Armatures

Ton Roosendaal bf-committers@blender.org
Wed, 23 Apr 2003 12:14:47 +0200


> Rene Dudfield wrote:
>> The only other thing I'd need for an exporter from blender into my  
>> game would be for blender to support per vertex uv mapping, instead  
>> of having seperate uv coords per face.

I am surprised that you implemented UV coords per-vertex. It is very  
hard to use that way... for example in mapping a simple cube?
UV coords per vertex saves quite some storage space, but it makes it  
quite cumbersome to design environments.


Ton Roosendaal  Blender Foundation ton@blender.org