[Bf-committers] Python Armatures
Ton Roosendaal
bf-committers@blender.org
Wed, 23 Apr 2003 12:14:47 +0200
Hi,
> Rene Dudfield wrote:
>
>> The only other thing I'd need for an exporter from blender into my
>> game would be for blender to support per vertex uv mapping, instead
>> of having seperate uv coords per face.
>
I am surprised that you implemented UV coords per-vertex. It is very
hard to use that way... for example in mapping a simple cube?
UV coords per vertex saves quite some storage space, but it makes it
quite cumbersome to design environments.
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org