[Bf-committers] Python Armatures

Jordi Rovira i Bonet bf-committers@blender.org
Wed, 23 Apr 2003 09:42:48 +0200


Rene Dudfield wrote:

> The only other thing I'd need for an exporter from blender into my 
> game would be for blender to support per vertex uv mapping, instead of 
> having seperate uv coords per face.


This can be easily computed in a quadratic time (on vertex number) 
algorithm... I have this already implemented in the script to export to 
NeoEngine, but it doesn't separate materials yet, which is also 
required. Now it workd for meshes with only one texture/material.

(bandoler)