[Bf-committers] Python Armatures
Jordi Rovira i Bonet
bf-committers@blender.org
Wed, 23 Apr 2003 09:42:48 +0200
Rene Dudfield wrote:
> The only other thing I'd need for an exporter from blender into my
> game would be for blender to support per vertex uv mapping, instead of
> having seperate uv coords per face.
This can be easily computed in a quadratic time (on vertex number)
algorithm... I have this already implemented in the script to export to
NeoEngine, but it doesn't separate materials yet, which is also
required. Now it workd for meshes with only one texture/material.
(bandoler)