[Bf-committers] cessens blinn shader patch to bf
Nathan Vegdahl
bf-committers@blender.org
Fri, 18 Apr 2003 12:48:13 -0700 (PDT)
Ok, the "yoda problem" is fixed. It should work just fine, now.
I fixed the "alien problem" as best I could. It's not *quite* the same as
2.26, but it's extremely close. See for yourself:
http://www.brunslo.com/cessen/blender_stuff/alien.jpg
vs.
http://bebop.cns.ualberta.ca/~cwant/alien-2.26.jpg
If anyone has a problem with that minor difference, just let me know, and
I'll see if I can track down what's causing it. But, personally, I don't think
that it's a significant enough difference to actually matter.
On a somewhat unrelated note, I can't seem to get bf-blender to compile on
my machine... there seems to be a distinct lack of a configure script, and the
existing Makefile doesn't want to work, nor does the bootstrap script
successfully generate the configure script. A little help would be nice... it
would be useful to be able to compile bf-blender if I'm going to incorperate
the new material system into it. :)
--Nathan Vegdahl
--- Chris Want <cwant@ualberta.ca> wrote:
> > I'm pretty sure I know what's causing the problem in the yoda image:
> it's
> > something left over from my earlier tests, before I even had CVS write
> access.
> > I knew about it, but had forgotten--it'll be an extremely easy fix. I'll
> take
> > care of it the next chance I get.
>
> Cool!
>
> > I don't know what is causing the problem in the alien image. Could you
> give
> > me a link to the blend file so that I can do some testing? It looks like
> it
> > might be a hemi-light issue, but I'm not sure...
>
> Here it is:
>
> http://www.ualberta.ca/~cwant/blender/10secs/2002-01-Jan/
>
> Cheers!
>
> Chris
>
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