[Bf-committers] cessens blinn shader patch to bf

Nathan Vegdahl bf-committers@blender.org
Fri, 18 Apr 2003 12:48:13 -0700 (PDT)

   Ok, the "yoda problem" is fixed.  It should work just fine, now.

   I fixed the "alien problem" as best I could.  It's not *quite* the same as
2.26, but it's extremely close.  See for yourself:


   If anyone has a problem with that minor difference, just let me know, and
I'll see if I can track down what's causing it.  But, personally, I don't think
that it's a significant enough difference to actually matter.

   On a somewhat unrelated note, I can't seem to get bf-blender to compile on
my machine... there seems to be a distinct lack of a configure script, and the
existing Makefile doesn't want to work, nor does the bootstrap script
successfully generate the configure script.  A little help would be nice... it
would be useful to be able to compile bf-blender if I'm going to incorperate
the new material system into it. :)

--Nathan Vegdahl

--- Chris Want <cwant@ualberta.ca> wrote:
> >    I'm pretty sure I know what's causing the problem in the yoda image:
> it's
> > something left over from my earlier tests, before I even had CVS write
> access. 
> > I knew about it, but had forgotten--it'll be an extremely easy fix.  I'll
> take
> > care of it the next chance I get.
> Cool!
> >    I don't know what is causing the problem in the alien image.  Could you
> give
> > me a link to the blend file so that I can do some testing?  It looks like
> it
> > might be a hemi-light issue, but I'm not sure...
> Here it is:
> http://www.ualberta.ca/~cwant/blender/10secs/2002-01-Jan/
> Cheers!
> Chris
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